Adelson Munhoz wrote:Since it seems that is not possible, an "workaround" that can preserve the work done in Fusion is to export the meshes individually and import them in Fusion.
Are there any reference to animated meshs in this discussion ??
I think the thread speaks about Object Animation AKA Keyframes. Can be on transforms cameras, transform3d etc...
Imagine you're working on adding fire on 20 more lamps in a 3d rendered scene, with an animated camera of course.
So your teammate is exporting you the scene in alembic so you can get the camera movement and the torchs placements, plus the walls occluding them if any.
Now you parent your fx to the imported torchs positions, almost done !
Now the client changed the torch placement and the camera movement...
- If the transforms were "streamed" keyframes, you should have only some minor change in your comp...
- but in fusion ... actually you have to redo the work, reimport, swap things etc...
