Wed Oct 26, 2016 4:42 pm
Hello There,
Is there any good article or tutorial, which explains, how i can create a normal, position and Z-depth pass in Fusion?
When i look at my Renderer3D in the viewer i can see these channels, as soon as i select the Z, Normal and Worldcoord channels in the dropdown box in the Output Channels in the renderer3D.
So i guess My 3d model has this information included, cause i see the passes in the viewer. When i change from Color to for example the normal channels.
What i would like to know is, how i can create a pass out of this ((normal, position or Z-depth pass)
I think i need the channel Boolean tool for it? but i don't know how to set the Color channels and the Aux Channels.
I hope somebody can help me out with this one.
thanx in front
Greetz lenny