Mon Oct 31, 2016 1:21 am
So I need Help,
When ever I have a Multi Cam Projection on to a single Texured Object feed into a Catcher node
It disappears from the view port. I know the GL render can't support, but I can switch on to Software Render and See the Muti Cam Texture rendered.
I know about Projection Prioritys and Blend settings
But why does it disappear in the 3D veiw port??