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Multi Camera Projection Doesn't show in View port

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Nathaniel Westveer

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  • Joined: Thu Jun 11, 2015 9:51 pm

Multi Camera Projection Doesn't show in View port

PostMon Oct 31, 2016 1:21 am

So I need Help,
When ever I have a Multi Cam Projection on to a single Texured Object feed into a Catcher node
It disappears from the view port. I know the GL render can't support, but I can switch on to Software Render and See the Muti Cam Texture rendered.

I know about Projection Prioritys and Blend settings
But why does it disappear in the 3D veiw port??
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Nathaniel Westveer

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  • Joined: Thu Jun 11, 2015 9:51 pm

Re: Multi Camera Projection Doesn't show in View port

PostFri Nov 04, 2016 12:20 am

Nobody???
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michael vorberg

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Re: Multi Camera Projection Doesn't show in View port

PostSat Nov 05, 2016 9:55 pm

if you say the GL render doesnt support it you give your the answer already: the viewport is OpenGL based

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