Jump to: Board index » General » Fusion

making texture stick to geometry in projection mapping

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline

Naveen Vasanth

  • Posts: 31
  • Joined: Wed Oct 05, 2016 5:57 pm

making texture stick to geometry in projection mapping

PostThu Jan 26, 2017 5:37 pm

I am trying to do a simple explosion/destruction scene..

I have done projection mapping with three cameras left, the road and the right.

I have created a simple destruction fracture on left and placed in scene.. as below
testcomp.png
testcomp.png (754.64 KiB) Viewed 1103 times


1. Why is it that I do not see the debris?
2. Tried to do UV camera mapping but did not work | followed tutorial at "UV camera mapping" on eyeon channel

How and where should the UV map 3d node be inserted to make the texture stick to geometry and debris?

Thanks
https://nxcolor.com/ - DCTL Tools for DaVinci Resolve
Offline
User avatar

michael vorberg

  • Posts: 943
  • Joined: Wed Nov 12, 2014 8:47 pm
  • Location: stuttgart, germany

Re: making texture stick to geometry in projection mapping

PostThu Jan 26, 2017 8:46 pm

the first question is very simple:
your "debris" is not connected to the 3dScene you render
Offline

Naveen Vasanth

  • Posts: 31
  • Joined: Wed Oct 05, 2016 5:57 pm

Re: making texture stick to geometry in projection mapping

PostFri Jan 27, 2017 2:39 am

michael vorberg wrote:the first question is very simple:
your "debris" is not connected to the 3dScene you render


It is connected Michael, the one on left is the copy just to show on viewport without the catcher. The connected one is with the catcher node in the bottom left.
https://nxcolor.com/ - DCTL Tools for DaVinci Resolve

Return to Fusion

Who is online

Users browsing this forum: No registered users and 53 guests