Sat Jan 28, 2017 9:34 am
The usual stuff:
- use shapes with less control points (use Bezier curves with two handles only when really necessary);
- break your focus object into pieces that don't change shape much;
- use as much full shape transform and as little individual point manipulation as possible;
- only roto positive space (don't try to roto empty space between objects, use shape combining and mask/stencil ops instead);
- analyze the movement of focus object, approach it like animation;
- choose either inner or outer edge and stick to it, don't roto mid-edge (in the middle of soft edge);
Keyframe the roto like anination, extremes and breakdowns first, then fill in for accuracy if necessary. For fast-moving shapes and jerky motion you probably get to the frame by frame sooner or later. For speed, try to use trackers, planar tracking is very helpful (Mocha is the boss here).
All kinds of wands, rotobrushes etc usually is a recipe for crap, use keying if it works instead.
I do stuff