
Hi!
While setting up a simple 3D comp all shadow casting suddenly disappeared. I was jogging some controls and boom, no shadows in viewport or renderer. Tried resetting workstation, reinstalling latest Fusion build (8.2.1.) to no avail.
Another thing that has also bugged me on my other workstation is the fact that I cannot render SSOA on OpenCL. All I get is a black screen, when I switch OpenCL off, I do get a result. I thought my new hardware (i6700k, gtx1080, win10 64bit) would resolve this issue since my old gfx was getting rusty. Software rendering makes SSAO close to unusable for me.
Herse's a simple comp that behaves as described above (no shadow casting/no opencl ssao):
Any help is highly appreciated =]
Regards,
Marc
While setting up a simple 3D comp all shadow casting suddenly disappeared. I was jogging some controls and boom, no shadows in viewport or renderer. Tried resetting workstation, reinstalling latest Fusion build (8.2.1.) to no avail.
Another thing that has also bugged me on my other workstation is the fact that I cannot render SSOA on OpenCL. All I get is a black screen, when I switch OpenCL off, I do get a result. I thought my new hardware (i6700k, gtx1080, win10 64bit) would resolve this issue since my old gfx was getting rusty. Software rendering makes SSAO close to unusable for me.
Herse's a simple comp that behaves as described above (no shadow casting/no opencl ssao):
- Code: Select all
{
Tools = ordered() {
AmbientOcclusion1 = SSAO {
CtrlWZoom = false,
CustomData = {
Settings = {
[1] = {
Tools = ordered() {
AmbientOcclusion1 = SSAO {
CtrlWZoom = false,
CustomData = {
},
Inputs = {
Camera = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 148.5 } },
Name = "AmbientOcclusion1"
}
}
},
[2] = {
Tools = ordered() {
AmbientOcclusion1 = SSAO {
CtrlWZoom = false,
CustomData = {
},
Inputs = {
Camera = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
UseOpenCL = Input { Value = 0, },
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 148.5 } },
}
}
},
}
},
Inputs = {
Camera = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 148.5 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.Channels.Z"] = Input { Value = 1, },
["RendererSoftware.Channels.Normal"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
["RendererOpenGL.Channels.ZSS"] = Input { Value = 1, },
["RendererOpenGL.Channels.Normal"] = Input { Value = 1, },
["RendererOpenGL.Channels.NormalSS"] = Input { Value = 1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 495, 148.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 148.5 } },
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.201608302778642, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.383311223438587, },
["Transform3DOp.UseTarget"] = Input { Value = 1, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 330, 82.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfaceSphereInputs.Radius"] = Input { Value = 0.0952380952380952, },
["SurfaceSphereInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 4, }
},
ViewInfo = OperatorInfo { Pos = { 220, 181.5 } },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Rotate.X"] = Input { Value = -90, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["MtlStdInputs.ReceivesShadows"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 220, 148.5 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.510092719143114, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.427434276901008, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.324362713116822, },
["Transform3DOp.Rotate.X"] = Input { Value = -41.4000015258789, },
["Transform3DOp.Rotate.Y"] = Input { Value = -51.2000007629395, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 330, 49.5 } },
}
}
}
Any help is highly appreciated =]
Regards,
Marc
Last edited by Marc van Vliet on Mon Feb 27, 2017 10:48 pm, edited 1 time in total.