
- Posts: 148
- Joined: Tue Sep 20, 2016 8:38 am
{
Tools = ordered() {
Background1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftGreen = Input { Value = 0.213414634146341, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 639, -180 } },
},
Note1 = Note {
Inputs = {
Comments = Input { Value = "This is a typical camera projection setup. The Background node represents your footage.\n\nIn the UVMap, set the Map Mode to Camera.\n\nIn the Shape 3D (the ground plane), Receives Lighting should be off and Receives Shadows should be on.\n\nIn the Renderer, both Enable Lighting and Enable Shadows should be on.\n\nAs of Fusion 8, only Spot Lights can cast shadows. If you need to simulate the parallel rays of the sun, move the light far away and do not enable any decay.", }
},
ViewInfo = StickyNoteInfo {
Pos = { 768, -339 },
Flags = {
Expanded = true
},
Size = { 506, 257.3 }
},
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -2.33592282095784, },
["Transform3DOp.Translate.Y"] = Input { Value = 1.05230350496734, },
["Transform3DOp.Translate.Z"] = Input { Value = 2.17317673397318, },
["Transform3DOp.Rotate.X"] = Input { Value = -17.5999984741211, },
["Transform3DOp.Rotate.Y"] = Input { Value = -40.9999961853027, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 827, -46 } },
},
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Rotate.X"] = Input { Value = -90, },
["Transform3DOp.Scale.X"] = Input { Value = 3.86069302325581, },
MaterialInput = Input {
SourceOp = "Background1",
Source = "Output",
},
["MtlStdInputs.ReceivesLighting"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 540, 21 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 953, 32 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "UVMap3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Text3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput5 = Input {
SourceOp = "SpotLight2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 818, 32 } },
},
UVMap3D1 = UVMap {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
CameraInput = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
MapMode = Input { Value = FuID { "Camera" }, },
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
},
ViewInfo = OperatorInfo { Pos = { 682, 30 } },
},
Text3D1 = Text3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.0037559, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "FUSION", },
Style = Input { Value = "Bold", },
Extrusion = Input { Value = 1, },
ExtrusionProfile = Input {
SourceOp = "Text3D1ExtrusionProfile",
Source = "Value",
},
ExtrusionDepth = Input { Value = 0.0641860465116279, },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
CharacterRotation = Input { Value = 1, },
Red1 = Input { Value = 0.886666666666667, },
Green1 = Input { Value = 0.763518518518519, },
Blue1 = Input { Value = 0.886666666666667, },
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 651, 70 } },
},
Text3D1ExtrusionProfile = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0196116135138184, 0.098058067569092 }, Flags = { Linear = true } },
[0.2] = { 1, LH = { 0.180388386486182, 0.901941932430908 }, RH = { 0.3, 1 }, Flags = { Linear = true } },
[0.8] = { 1, LH = { 0.7, 1 }, RH = { 0.819611613513818, 0.901941932430908 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.980388386486182, 0.098058067569092 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
SpotLight2 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -3.02861992919131, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.673084667670929, },
["Transform3DOp.Translate.Z"] = Input { Value = -1.25871221772595, },
["Transform3DOp.Rotate.X"] = Input { Value = -21.971831, },
["Transform3DOp.Rotate.Y"] = Input { Value = -104.7887324, },
Intensity = Input { Value = 0.0638297872340425, },
ConeAngle = Input { Value = 90, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 916, 114 } },
},
SpotLight1 = LightSpot {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 2.82850471784445, },
["Transform3DOp.Translate.Z"] = Input { Value = 6.83244522370958, },
["Transform3DOp.Rotate.X"] = Input { Value = -20.2816901, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowDensity"] = Input { Value = 0.902325581395349, },
["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 4161, },
["ShadowLightInputs3D.MultiplicativeBias"] = Input { Value = 1.67441860465116, },
},
ViewInfo = OperatorInfo { Pos = { 767, 122 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1173, 35 } },
}
}
}
michael vorberg wrote:even if its not native in fusion, you can use any 3rd party 3d tracker and import the camera data.
there are some free once out there:
blender has a good set of camera tracking tools (and i wrote a script to export the data into a fusion comp)
autodesk is giving away matchmover
i think you can still find a copy of "vodoo"
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