Tue Jul 11, 2017 8:07 am
In the Merge3D node, the camera target is pointing where I need, and I'm getting the view I want, but the camera is pointing in a completely other direction. Which makes setting it up a bit disconcerting.
I don't recall at what point this happened in the flow, but has anyone seen this behaviour and knows what it is?
Thanks.
- Attachments
-

- Fusion_CameraDirectionOddness.JPG (186.48 KiB) Viewed 794 times
i7 4930 3.40Ghz 64Gb DDR3
Titan Black 6Gb - Driver 384.76
Win 10 Pro 64bit
Resolve 14.5 beta 5