
- Posts: 3
- Joined: Mon Jul 17, 2017 9:01 pm
{
Tools = ordered() {
U_channel = Background {
NameSet = true,
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Horizontal" }, },
TopRightRed = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 770, 214.5 } },
},
V_channel = Background {
NameSet = true,
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Vertical" }, },
TopLeftGreen = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 770, 247.5 } },
},
Texture1 = Texture {
Inputs = {
Input = Input {
SourceOp = "Shuffle_UV_into_Flow",
Source = "Output",
},
Texture = Input {
SourceOp = "Texture",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1155, 379.5 } },
},
Original_render = Background {
CtrlWZoom = false,
NameSet = true,
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Gradient" }, },
GradientType = Input { Value = FuID { "Radial" }, },
Start = Input { Value = { 0.508771929824561, 0.493769470404984 }, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0.933333333333333, 0, 0, 1 },
[1] = { 1, 1, 0.139393939393939, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 770, 379.5 } },
},
UV_map = ChannelBoolean {
NameSet = true,
CustomData = {
Settings = {
[1] = {
Tools = ordered() {
ChannelBooleans1_1 = ChannelBoolean {
Inputs = {
Background = Input {
SourceOp = "RsAmbientOcclusion_090_MonumentValley_Car_BTY_",
Source = "Output"
}
},
Name = "ChannelBooleans1_1",
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { 440, -313.5 } },
CustomData = {
}
}
}
},
[2] = {
Tools = ordered() {
ChannelBooleans1 = ChannelBoolean {
Inputs = {
Operation = Input { Value = 1 },
ToAlpha = Input { Value = 4 }
},
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { 1265, 181.5 } },
CustomData = {
}
}
}
},
[3] = {
Tools = ordered() {
ChannelBooleans1 = ChannelBoolean {
Inputs = {
Operation = Input { Value = 2 },
ToAlpha = Input { Value = 4 }
},
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { 1265, 181.5 } },
CustomData = {
}
}
}
},
[4] = {
Tools = ordered() {
ChannelBooleans1 = ChannelBoolean {
Inputs = {
Operation = Input { Value = 6 },
ToAlpha = Input { Value = 4 }
},
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { 1265, 181.5 } },
CustomData = {
}
}
}
},
[5] = {
Tools = ordered() {
ChannelBooleans1_1 = ChannelBoolean {
Inputs = {
ToRed = Input { Value = 3 },
ToGreen = Input { Value = 3 },
Operation = Input { Value = 7 },
Background = Input {
SourceOp = "RsAmbientOcclusion_090_MonumentValley_Car_BTY_",
Source = "Output"
},
ToBlue = Input { Value = 3 },
ToAlpha = Input { Value = 4 }
},
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { 440, -313.5 } },
CustomData = {
}
}
}
},
}
},
Inputs = {
ToGreen = Input { Value = 6, },
ToBlue = Input { Value = 15, },
ToAlpha = Input { Value = 16, },
Background = Input {
SourceOp = "V_channel",
Source = "Output",
},
Foreground = Input {
SourceOp = "U_channel",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 880, 247.5 } },
},
Texture = Background {
NameSet = true,
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Gradient" }, },
GradientType = Input { Value = FuID { "Cross" }, },
Start = Input { Value = { 0.507014028056112, 0.5 }, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 1155, 247.5 } },
},
Shuffle_UV_into_Flow = ChannelBoolean {
NameSet = true,
Inputs = {
ToRed = Input { Value = 4, },
ToGreen = Input { Value = 4, },
ToBlue = Input { Value = 4, },
ToAlpha = Input { Value = 4, },
EnableExtraChannels = Input { Value = 1, },
ToUTexture = Input { Value = 0, },
ToVTexture = Input { Value = 1, },
Background = Input {
SourceOp = "Original_render",
Source = "Output",
},
Foreground = Input {
SourceOp = "UV_map",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 880, 379.5 } },
}
}
}
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