Thu Aug 03, 2017 5:19 pm
Ok, thanks, I think I got where the catch was.
As I understand, when an image is read as int8 or int16, that pixel format flows through all downstream nodes even if project, viewer and everything else is 32bit float, causing every node to clamp? For example cranking gain up in brightnesscontrast node does not produce values above 1.0 even when clip checkboxes are not checked..
Is there a clear logic that can be followed, for example how do nodes that have multiple inputs set output data format?
I do stuff