Updated to 14.3.0.014 When I add a 3D Video Monitor LUT it now (wrongly) affects the scopes as well as the monitor. I have ensured 1D Scopes LUT and 3D Scopes LUT are both set to "No LUT Selected".
This makes it impossible to use the internal scopes.
I'm not a fan of an internal display LUT or the internal scopes (if I can avoid them). I use an external LUT box that lives outside the monitor (and Resolve), and I use 3rd-party scopes that come directly out of the video output from the Blackmagic device.
The interaction of display LUTs and where you grab the signal for scopes is a challenge to solve.
Certified DaVinci Resolve Color Trainer • AdvancedColorTraining.com
Marc Wielage wrote:I use an external LUT box that lives outside the monitor (and Resolve), and I use 3rd-party scopes that come directly out of the video output from the Blackmagic device.
Out of curiosity (and being a scope geek), which 3rd party you use Marc?
H e c t o r _ B e r r e b i --------------------------- Colorist ~ Consultant ~ Trainer Da Vinci Resolve Certified Instructor
Marc Wielage wrote:I'm not a fan of an internal display LUT or the internal scopes (if I can avoid them). I use an external LUT box that lives outside the monitor (and Resolve), and I use 3rd-party scopes that come directly out of the video output from the Blackmagic device.
Marc, you're right.
But if the Monitor-LUT Function exists in Resolve, it should work correctly.