Feature Request - Markers for Scene Detect

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ElliotMSmith

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Feature Request - Markers for Scene Detect

PostWed Jul 11, 2018 8:21 pm

It would be really nice when you're using scene detect to cut up a video file if you had the ability to place markers on the timeline while in the Scene Detect interface.

A lot of the time when I'm in scene detect I'll see a transition like a crossfade or something that the editor has put in, and if I make a cut on a crossfade using the scene detect interface then I can't use a crossfade on the edit page timeline later to transition between grades. If I had the ability to put a marker on these crossfaded shots I could quickly locate them in the timeline later instead of hunting around and then get the transition just right. Right now I have to write down the timecode, which isn't the end of the world, but this is a spot where it could be faster.

I know that you usually create the timeline in a second step, so may not be practical, but is the step where you right click / create new timeline from selected clips necessary to some workflows? I almost always just sort by timecode and right click/ create new timeline, I can't think of a time when I haven't done that. Maybe having the option to "Create new Timeline" next to "Add Cuts to Media Pool" would enable the markers and cut out a step that appears to be often extraneous and confusing to new users. Perhaps something like this already exists and I'm unaware, but I don't think so.
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Glenn Venghaus

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Re: Feature Request - Markers for Scene Detect

PostWed Jul 11, 2018 8:56 pm

Yeah that would be a usefull feature to have !
But there is an alternative option that BM could potentialy implement relatively easy and similar to what they recently did with subclips.
Subclips created the “classic” way can now be converted to allow full editing of in and out points by rightclick and select edit subclip. There you find that option. (Subclips created the new way , just using markers, are already fully editable btw)
I just checked and clips created using scenecut are not treated similar as subclips, but may be easy for BM to flick a switch.
That would allow transitions etc .

Alternatively and the workaround sofar until BM implements and altrnative , is export an edl from the scenecut detector. Dont create the actual subclips. (Or ceate and delete if needed for the edl creation , i dont remember exactly.)
Then import the master file and the edl and point it to the master file.
The cuts are now “soft” and you are free to edit, use transitions etc.
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ElliotMSmith

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Re: Feature Request - Markers for Scene Detect

PostWed Jul 11, 2018 10:32 pm

Another useful thing with markers at this phase is when I'm watching it down the first time I notice things that may or may not be mistakes. Being able to put a marker on there and label it with something like "Shot appears scaled improperly" or something like that while in the first impression phase would be super useful so I could get notes to the AE for patches. Again I could always write it down, but it funks my flow.
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ElliotMSmith

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Re: Feature Request - Markers for Scene Detect

PostWed Jul 11, 2018 11:31 pm

Additionally if Scene Detect gets an update at some point it'd be great to have JKL timeline navigation working. It's rare, but sometimes I want to fast forward through there.

Also if the playhead could be set to not go all the way to the end, like lock it to the middle or 3/4 of the way through the interface so you can see the cuts coming a little bit that might be helpful.

Also if creating a new timeline from selected clips preserved the original clip's timecode so you don't have to match it every time. Same for importing offline reference clips, want that original timecode in the file.

Being able to use an EDL and Auto Scene Detect would be cool (as the EDL's always miss cuts) but that may introduce more problems than it solves. But if it could work it'd be fantastic.

Since I'm asking for the moon anyway, maybe a new open format to exchange timelines between programs that works better than the current XML or EDL processes. I recently had a client that wanted me to color in Premiere's Lumetri since they didn't want to leave Adobe. It didn't end up going that way, but it could've if Lumetri was more capable. If the process were more painless it'd reduce demand for Adobe to make a color app and compete with Resolve's strong suit. I get it that Black Magic wants everyone editing in Resolve, but Premiere's pretty entrenched. Adobe doing a color program successfully is probably a bigger risk to Black Magic than Resolve editing well threatens Adobe, which it already does, but adoption seems slow. Sure Speedgrade failed but is that the end of it? Who knows?

The easier it is to get into Resolve the better. When people see how great it is they'll stick around, so smooth out any bumps in the road to get people into it, such as making a timeline. Make that super easy. Producers should be asking for editors who use Resolve if they want to keep it all in one app, not trying to make colorists like me color in kludgy Lumetri.


Glenn Venghaus wrote:Alternatively and the workaround sofar until BM implements and altrnative , is export an edl from the scenecut detector. Dont create the actual subclips. (Or ceate and delete if needed for the edl creation , i dont remember exactly.)
Then import the master file and the edl and point it to the master file.
The cuts are now “soft” and you are free to edit, use transitions etc.


I tried this by:
1. opening Scene Detect
2. making the cuts (or in my case loading other EDL's from the show and then adding my own)
3. Go to the 3 dots in the right hand corner and choosing save EDL
4. Then I made a bin for the full movie file and created a new timeline
5. File / Import EDL, follow the prompts, deselected all but the timeline I wanted it to work on, hit ok
and it worked.

I can make crossfades on the whole thing, though the timecode error symbol is on every clip. It's kind of a few steps, I'm not sure I'd always remember to do the extra steps to use it, but it seems like it could be useful in a situation where you've got a ton of crossfades baked in. Thanks for the tip.
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