FastNoise displaced plane crashes OGL Renderer

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Mark Grgurev

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FastNoise displaced plane crashes OGL Renderer

PostSun Jul 15, 2018 5:09 am

Just made some water with a Shape3D plane, a Phong, a Reflect, and two Displaces using FastNoise and it immediately crashes the OpenGL renderer in the Resolve 15 beta and in Fusion 9. Why is this the case?
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Peter Chamberlain

Blackmagic Design

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Re: FastNoise displaced plane crashes OGL Renderer

PostSun Jul 15, 2018 6:28 am

With no info on your system or OS it’s hard to guess.
DaVinci Resolve Product Manager
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Mark Grgurev

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Re: FastNoise displaced plane crashes OGL Renderer

PostSun Jul 15, 2018 9:32 am

My apologies.

The most recent Insider build of Windows 10 Pro
Intel i7 5802k
GTX 1070
32GB of RAM
Samsung 960 EVO 256GB m.2 SSD that I store OS, Resolve, and my cache on

Since this post I fed a white Background into the specular color of the Reflect node instead of a cube map (which I forgot to mention in the original post) and now I can render it with the OpenGL renderer. However, now I'm noticing that anytime that the Fusion tab in Resolve really pushes any of the hardware, it'll crash. Might have something specifically to do with memory because tryin to render the aforementioned displaced plane into RAM with the FastNoise animated gets it to about 16GB used before it suddenly crashes

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