Sander de Regt wrote:I would love to use USD but you can't interface with the rest of Fusion 2D tools
What do you mean by this?
Just because I thought BM might have updated the function, I tried out a basic thing.
MediaIn>uImagePlane>uMerge+Camera>uRender
So, just a simple image plane with an animated input. Nope. Only shows a still. Who could possibly want an animated Image Plane.
Ok, let's say you actually DO use some USD assets from the CG team in Fusion and do some camera moves and basic layout to be handed off to the animation/CG department to take what you roughed in and make actual renders. There's no way to export a USD scene from Fusion. It is an island unto itself and because the storm render is so basic and because you cannot add something like a Color Corrector into a flow before a texture input, there's no way to tweak your textures for actual render.
I'm literally match moving an edit with 3D objects right now. The workflow is to get a really blocky rough 2D from the editor, add FBX stand-ins to the scene, match move the edit and then export the fbx objects and camera to Maya to be rendered and brought back in for comp.
If I could have used USD, then I would have had USD assets that were shaded brought in and used for client approval before full renders. Heck, maybe even just used the storm render if I could have done material corrections in Fusion. As it stands, I move between Maya and Fusion both ways using the FBX systems.
At this point it's literally a waste of space to give us the option to "use" USD. It's only good for geo masking and position passes. Both of which can be done with Alembics and FBXs.
If they would have spent the dev time on making the 3D system faster, GPU accelerated, maybe even raytraced?!, and added functions like configurable navigation, keyboard shortcuts and making PBR the standard material system, the whole program would have been better for it.
It's annoying as <beeep> to have to remap all my textures from PBR into spec. It's just one more hurdle that is left over form the early 2Ks.
Another is the control gizmo/navigation.