Cannot animate OpenFX since Resolve 15

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alb3530

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Cannot animate OpenFX since Resolve 15

PostTue Aug 14, 2018 5:44 pm

I had a project created in Resolve 14, where I had animated "Mosaic blur" properties.

Now, when loading the same project in Resolve 15, the properties don't animate.

I then started a new project, and after having added some keyframes, the "Mosaic Blur" properties "Pixel Frequency" and on/off toggle don't animate.

The OpenFX don't even appear in the "Keyframes" panel (it did previously, if I'm not mistaken)

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It is a version change?
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Joshua Morin

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Re: Cannot animate OpenFX since Resolve 15

PostTue Aug 14, 2018 6:43 pm

There has been a few threads on this. It was removed and is apparently going to be put back in later... The keyframes are being created, but you just can't see them. Go figure...
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alb3530

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Re: Cannot animate OpenFX since Resolve 15

PostTue Aug 14, 2018 8:05 pm

Joshua Morin wrote:There has been a few threads on this. It was removed and is apparently going to be put back in later... The keyframes are being created, but you just can't see them. Go figure...


I had actually searched before posting, but couldn't find anything.

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Thanks for clearing it up!
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Norman Black

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Re: Cannot animate OpenFX since Resolve 15

PostTue Aug 14, 2018 9:23 pm

Animate is realistically not the best search term. Keyframe would have given good results.
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George Deierling

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Re: Cannot animate OpenFX since Resolve 15

PostTue Aug 14, 2018 9:49 pm

use Fusion for OFX - but OFXs are really slow...
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John Paines

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Re: Cannot animate OpenFX since Resolve 15

PostTue Aug 14, 2018 10:17 pm

Joshua Morin wrote:The keyframes are being created, but you just can't see them. Go figure...


Nobody would rave about the current OFX/keyframe interface, but you can (sort of) see the keyframes -- the playhead is keeping pace as you move from one keyframe to the other, using the arrows on either side of the keyframe symbol in the Inspector. In that sense, the keyframes are displayed frame-accurately.

The unreliable performance of the next/previous keyframe shortcut (in the Inspector) doesn't help, but keyframing an OFX is doable, with lots of clicking and patience.
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Rohit Gupta

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Re: Cannot animate OpenFX since Resolve 15

PostTue Aug 14, 2018 11:35 pm

alb3530 wrote:I had a project created in Resolve 14, where I had animated "Mosaic blur" properties.

Now, when loading the same project in Resolve 15, the properties don't animate.

I then started a new project, and after having added some keyframes, the "Mosaic Blur" properties "Pixel Frequency" and on/off toggle don't animate.

The OpenFX don't even appear in the "Keyframes" panel (it did previously, if I'm not mistaken)

Untitled.jpg


It is a version change?


All the OpenFX key framing has moved to the inspector, just like it is on the edit page. It allows for fine grain key framing for each parameter now. We still have some more to do here to allow different keyframe types, etc.
Rohit Gupta

DaVinci Resolve Software Development
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Marc Wielage

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Re: Cannot animate OpenFX since Resolve 15

PostWed Aug 15, 2018 8:11 am

I just painfully discovered this as well. Doh.
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Singularity

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Re: Cannot animate OpenFX since Resolve 15

PostThu Aug 16, 2018 3:40 am

John Paines wrote:
Joshua Morin wrote:The keyframes are being created, but you just can't see them. Go figure...


Nobody would rave about the current OFX/keyframe interface, but you can (sort of) see the keyframes -- the playhead is keeping pace as you move from one keyframe to the other, using the arrows on either side of the keyframe symbol in the Inspector. In that sense, the keyframes are displayed frame-accurately.

The unreliable performance of the next/previous keyframe shortcut (in the Inspector) doesn't help, but keyframing an OFX is doable, with lots of clicking and patience.



But is there any way to adjust / move the keyframes?
I was able to set them in the inspector, but then there seemed to be no way I could move them to adjust timing etc.
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Uli Plank

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Re: Cannot animate OpenFX since Resolve 15

PostThu Aug 16, 2018 6:04 am

Why not use them in Fusion?
It has keyframe splines and tracks, where you can move keyframes.
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