Todd Groves wrote:Can you show me what that looks like in a node view? I don't understand it. I'm still relatively new to Fusion, so I'm winging it most of the time based on my experiences with Nuke.
I'm not behind the desk, but in Nuke it would be two different branches, in one do your key and other alpha related stuff, in another do despill, then with Copy copy alpha to despilled image and Premult. Premultiplying is necessary because any merge operation after this expects RGB channels to be premultiplied, without it you get bright halo. For Fusion just convert this to Fusion node equivalents, Premult is Alpha Multiply and Copy/ShuffleCopy is Channel Boolean.
The main point is to keep your alpha processing separate from despill operations. Nodes that allow doing everything in one step (like Delta Keyer) are nice for some fast stuff but if you need more control separating alpha and despill is the way to go.