Further to the above post, I’ve come across a video in which Paul Isaacs talks about the use cases for 32-bit. Mr. Isaacs is the public face of Sound Devices and its Director of Product Management and Design. If anyone knows about this subject, it’s him. The discussion about 32-bit starts at 10:20:
He says, in effect, that 32-bit recording is for very special cases and for inexperienced novices (his terminology, not mine). He gives three specific examples. Unsurprisingly, two of the three involve recording of sound effects, where recordists are generally reluctant to use a limiter:
1. recording rain interrupted by thunder;
2. recording a passing airplane, presumably one at low altitude;
3. remote recording (i.e. the sound recordist is not present) of an ad-lib performance where the dynamic range is unpredictable.
Thunder is one of the cases where I would use 32-bit myself. When I record thunder (I’m talking about trying to get a serious clap, not a growl in the distance), I do not regard using a limiter as an option. A recording of thunder cushioned with a limiter is noticeably inferior. Instead, I do two recordings at the same time at two different gain levels, one very low, one higher. This works, but is not as convenient, both at the recording stage and the editing stage, as a single recording. I might add that for recording thunder, healthy preroll is very handy. It gets rid of the need to go through a long recording to find the thunder :)
The airplane example raises the same issue.
On the third example, I think that there is a case to be made for using 32-bit rather than a limiter, but this is not a problem that most people are going to face.
Isaacs also talks about people who don’t know enough about sound recording to set gain properly. I’m not in that category, so 32-bit won’t help me there either. My concern is that these people will just stick with 32-bit, because it’s foolproof, and never learn.
For me, the benefit of Isaacs’s talk is that he’s telling people, at least those that listen, that 32-bit should be used in exceptional cases and that it isn’t a panacea.
Next step is to find out what it does to the editing process, especially to processing/rendering times :)