Hendrik Proosa wrote:IvanovS wrote:I think you're confusing things. Variable Rate Shading (VRS) will decide which part of the frame is detailed and which one will have way lower details. I'd like to decide this thing with my crappy evolutionary invention (like you put it)...my eyes...not some random algorithm.
Not confusing anything. VRS does not randomly decide it, it is an additional method that developers can use and control if they want to. Which way it relates to nvidia being crappy i don’t get. Same way you could say amd is crappy because they support opengl that isn’t physical multispectral path tracing framework but crappy fake shading. User isn’t deciding anything anyway, with or without VRS, game/application devs are. Just as you don’t decide on the implementation of Resolves color engine, bmd does.
So, instead of having a full quality image you get some blurry garbage mess and you're telling me ''the developers decide that". No they don't, the nvidia implementation does. Same with DLSS. Go look-up their video on what VRS does. Just like some developers are forced to use TAA, same will happen with VRS.
You don't seem to get it that the developers can only choose from "crappy" "crappier" and "crappiest" settings. They have no control on anything else because nvidia code is a black box.
So, no thank you, I'd like my image rendered with full details and I would like to decide which parts of the image to look at. I'm not a horse.
Also OpenGL and Resolve engine have nothing to do with nvidia and DLSS VRS. When BM will present to me a debayered RAW image and BM decides that only the center of the frame should be full quality, the rest can be 1/4 and will force this, like the trend is with nvidia and dlss vrs, then I will treat them the same way.
Edit: This is my last msg on this subject to you, I'm not here to convince you on anything. You are free to enjoy VRS and DLSS to your heart's delight. Nvidia pushing for DLSS and VRS and god knows what image degrading ''methods'' they come up with to be used is them being crappy. Clear as night and day