
- Posts: 13
- Joined: Sat Mar 06, 2021 12:58 pm
- Location: The Netherlands
- Real Name: Remco de Wilde
Hello
(Davinci resolve 17.0 on (Intel) Mac)
If I make an instance copy of a Text3D node and de-instance the "Write On" it is still done on both the nodes?
I de-instanced the Opacity and that works fine.
Am I doing something wrong or is it a bug?
(Davinci resolve 17.0 on (Intel) Mac)
If I make an instance copy of a Text3D node and de-instance the "Write On" it is still done on both the nodes?
I de-instanced the Opacity and that works fine.
Am I doing something wrong or is it a bug?
- Code: Select all
{
Tools = ordered() {
Text3D1 = Text3D {
Inputs = {
Opacity1 = Input {
SourceOp = "Text3D1Opacity",
Source = "Value",
},
StyledText = Input { Value = "BREAKING NEWS", },
Font = Input { Value = "Open Sans", },
Style = Input { Value = "Bold", },
VerticalTopCenterBottom = Input { Value = 1, },
VerticalJustification = Input { Value = 3, },
VerticalJustificationNew = Input { Value = 3, },
HorizontalJustificationNew = Input { Value = 3, },
Extrusion = Input { Value = 1, },
ExtrusionProfile = Input {
SourceOp = "Text3D1ExtrusionProfile",
Source = "Value",
},
ExtrusionDepth = Input { Value = 0.0299, },
BevelDepth = Input { Value = 0.0236, },
BevelWidth = Input { Value = 0.0079, },
BackBevel = Input { Value = 0, },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
},
ViewInfo = OperatorInfo { Pos = { 294.667, 231 } },
},
Text3D1Opacity = BezierSpline {
SplineColor = { Red = 179, Green = 28, Blue = 244 },
NameSet = true,
KeyFrames = {
[104] = { 1, RH = { 104.333333333333, 0.666666666666667 }, Flags = { Linear = true } },
[105] = { 0, LH = { 104.666666666667, 0.333333333333333 }, Flags = { Linear = true } }
}
},
Text3D1ExtrusionProfile = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0196116135138184, 0.098058067569092 }, Flags = { Linear = true } },
[0.2] = { 1, LH = { 0.180388386486182, 0.901941932430908 }, RH = { 0.3, 1 }, Flags = { Linear = true } },
[0.8] = { 1, LH = { 0.7, 1 }, RH = { 0.819611613513818, 0.901941932430908 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.980388386486182, 0.098058067569092 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
Instance_Text3D1 = Text3D {
CtrlWZoom = false,
SourceOp = "Text3D1",
Inputs = {
SceneInput = Input { },
["Transform3DOp.Translation"] = Input { },
["Transform3DOp.Rotation"] = Input { },
["Transform3DOp.PivotNest"] = Input { },
["Transform3DOp.ScaleNest"] = Input { },
["Transform3DOp.TargetNest"] = Input { },
Layout = Input { },
LayoutRotation = Input { },
TransformTransform = Input { },
TransformRotation = Input { },
TransformShear = Input { },
TransformSize = Input { },
Properties1 = Input { },
Opacity1 = Input {
SourceOp = "Instance_Text3D1Opacity",
Source = "Value",
},
Color1 = Input { },
BevelMaterial = Input { },
Position1 = Input { },
Rotation1 = Input { },
Shear1 = Input { },
Size1 = Input { },
TextText = Input { },
End = Input { },
Extrusion = Input { Value = 1, },
AdvancedFontControls = Input { },
Internal = Input { },
CommentsNest = Input { },
FrameRenderScriptNest = Input { },
StartRenderScripts = Input { },
EndRenderScripts = Input { },
},
ViewInfo = OperatorInfo { Pos = { 283.333, 302.515 } },
},
Instance_Text3D1Opacity = BezierSpline {
SplineColor = { Red = 179, Green = 28, Blue = 244 },
NameSet = true,
KeyFrames = {
[102] = { 0, RH = { 103, 0.333333333333333 }, Flags = { Linear = true } },
[105] = { 1, LH = { 104, 0.666666666666667 }, Flags = { Linear = true } }
}
}
}
}
Remco de Wilde
Mac Studio M1 Max , 32gb, 32 Core GPU
Davinci Resolve Studio 18
Mac Studio M1 Max , 32gb, 32 Core GPU
Davinci Resolve Studio 18