Richard.S wrote:Kenzo wrote:Richard.S wrote:Why is that? Then it's impossible to do a good key in Fusion and grade the footage in the Color tab
I usually add an extra MediaOut in Fusion with the key element and use it as a mask in Color for grading.
Thanks for the reply! But will that actually solve it? Then you are still grading on a premult image. Do you get rid of black edges when doing that?
Just to make sure, you're talking about grading the FG element separately from the BG, right? (As opposed to grading the final composite.) Which makes sense: to make the FG fit better with the BG. Am I on the right track?
There are a bunch of potential ways to organize things, but I'm thinking that you have the FG clip sitting above the BG clip in your Edit timeline, so your Fusion comp is keying the FG and Edit is compositing it over the BG. In that case, I think you can:
1. In Fusion create an extra MediaOut and wire your MediaIn directly to it, passing on the original image.
2. In Color add a second source and work with that to do your color correction. You can then pull the alpha out of the first source's blue port.
(This is different from Kenzo's solution which passes the composite into Color and the alpha. It passes in the original and the alpha.)
This means that you're only getting your matte from Fusion, so you'd need to do everything else -- like despilling -- in Color. When you apply the matte in Color, it's nice enough to include the BG clip from the timeline in the viewer so you can see the composite.
There are color grading nodes in Fusion. A not-pleasant experience for me, but that's the most straightforward way to color correct in Fusion and to potentially composite in Fusion as well. (And of course, folks who use Fusion Studio -- or Nuke or some other compositor -- have done it that way forever.)