Okay, I'll include some images to help describe the problem I am encountering.
The setup is I have an actress in front of an overexposed window. The correction plate is of the same shot minus the actress and exposing for the exterior of the window. The traveling matte is necessary at times to allow the hand with the phone to pass in front of the properly exposed window.
This first image is showing the Left viewport as the original overexposed window and the Right viewport shows the properly exposed window.

- Correct
- BMcorrect.jpg (184.01 KiB) Viewed 582 times
However, this second image shows what I encounter a few frames later. The Right viewport looks exactly like the Left viewport as if nothing was done to it.

- Incorrect
- BMbad.jpg (175.89 KiB) Viewed 582 times
I usually, but not always, can fix this discrepancy by unchecking and then re-checking the Invert box in the MaskPaint tool panel on the far right.
FYI, I just realized I had an unnecessary Merge in there, but still the same problem even after bypassing the Merge1 node.
Also, as of late, when I try to do a Quick Export or a render of this section of the main timeline, it will render a little bit and then cease rendering. It won't crash, the remaining time will just continue to increase in time. When I press to Cancel or abort, nothing happens. I have to Cntrl/Alt/Del to terminate Resolve.
Please advise.
Davinci Resolve Studio 19b5 - Windows 10 Pro - DELL 7910 Intel Xeon E5v3 @ 2.60GHz 12-core Tower Workstation with 96GB ram - GPU: Nvidia GeForce RTX 3080 TI - 1300w PSU