
- Posts: 155
- Joined: Thu Nov 21, 2013 11:30 pm
Hello,
I'm trying to incorporate Rippling more often in my grading workflow. I've always been a little nervous of it since you can't undo. However, I'm building some macros to provide a safety blanket.
I have Keyboard Maestro backing up the project to the internal hard drive, a back up drive, and an offsite cloud every 5 minutes. What's cool is that I have no limit on iterative project BUs. The macro timestamps the project folder name (so there are no duplicates in back up folders), and I can keep as many as I want.
This also allows iterative project BUs in collaboration mode.
I have a separate "restore" disk database if I want to open a backup. This is necessary because if there are two project backups in the same database, then it reads only the first one, since the actual project file is the same, regardless of the fact that the project folder is a different name (since each project contains a different timestamp).
Am I going to run into any database corruption or anything doing this? I understand it's not good practice for long term archival, like a .drp or database back up.
It's so much faster, and such a small file, It doesn't even produce a progress bar to back up a project this way.
Macro 1: (Ripple)
a. Project BU as described above.
b. Either Ripple to group or to selected clip (depending on a modifier).
Macro 2: (Ripple Undo)
This works best in Group Clip mode (or something like selected clips timeline filter) since you only have a thumbnail timeline of clips that have been rippled.
a. Jumps to first clip in the timeline.
b. Undo, then move to next clip, undo, move to the next clip, until the end of the timeline.
It's a bit clunky. I need to find something to feed an if/then clause to stop at the last clip, instead of just letting it error out at the end.
Are there any other gotcha's people run into with Rippling grades?
I don't really understand the practical difference between Unit change and Percentage change. They appear to do the same thing.
I'm trying to incorporate Rippling more often in my grading workflow. I've always been a little nervous of it since you can't undo. However, I'm building some macros to provide a safety blanket.
I have Keyboard Maestro backing up the project to the internal hard drive, a back up drive, and an offsite cloud every 5 minutes. What's cool is that I have no limit on iterative project BUs. The macro timestamps the project folder name (so there are no duplicates in back up folders), and I can keep as many as I want.
This also allows iterative project BUs in collaboration mode.
I have a separate "restore" disk database if I want to open a backup. This is necessary because if there are two project backups in the same database, then it reads only the first one, since the actual project file is the same, regardless of the fact that the project folder is a different name (since each project contains a different timestamp).
Am I going to run into any database corruption or anything doing this? I understand it's not good practice for long term archival, like a .drp or database back up.
It's so much faster, and such a small file, It doesn't even produce a progress bar to back up a project this way.
Macro 1: (Ripple)
a. Project BU as described above.
b. Either Ripple to group or to selected clip (depending on a modifier).
Macro 2: (Ripple Undo)
This works best in Group Clip mode (or something like selected clips timeline filter) since you only have a thumbnail timeline of clips that have been rippled.
a. Jumps to first clip in the timeline.
b. Undo, then move to next clip, undo, move to the next clip, until the end of the timeline.
It's a bit clunky. I need to find something to feed an if/then clause to stop at the last clip, instead of just letting it error out at the end.
Are there any other gotcha's people run into with Rippling grades?
I don't really understand the practical difference between Unit change and Percentage change. They appear to do the same thing.
Windows 10, Latest DR, GB TRX40, AMD 3970X, 2xRTX Titan, 128 Gb RAM, PCIe 4.0 SSD (boot), PCIe 4.0 SSD Raid 0 (cache) 14Gb/s, BM 4K, Raid 5 3.3Gb/s (storage). Mac 2019, OWC raid 0 (cache) 6GB/s, AMD MPX Pro Vega II, 256 GB RAM, 1Gb/s storage.