Sun Apr 25, 2021 1:44 am
Hi Jonathan,
off the top of my head:
1. yes, you can add "keyframes" to automate volume, panning, anything really.
2. unless you plan on doing all of those things (rare in a professional environment), explore what you like. I would say from my own point of view that editing is the most important, it sets the flow, pace, tension and really tells the story. Everything else is to support the edit. People go gaga for grading, and it's definitely important, but again is there to serve the story, not the other way around.
If you're really serious about learning more about Resolve, they have a series of very comprehensive tutorials (including both video, audio, sample projects and booklets) that can help you explore each aspect of the program as you go. They are imho well worth it and a great way to get up to speed quickly.
3. the paid studio version has a few bells and whistles not in the free version. I do a lot of surround and immersive work, Dolby Atmos, Auro-3D, Sony 360Reality Audio, so the $300 makes a lot of sense. I'd pay it anyway just to help support BMD for the amazing progress they are making in developing and delivering this calibre of tool to the masses, essentially for free.
Like you, I'm an audio guy (music mastering, post production) and have decades of experience with SonicStudio, Nuendo and other systems (how I managed to avoid ProTools all this time I have no idea, but I have), and I've found the transition to Resolve/Fairlight pretty straightforward. Some things are not as easy/elegant as other systems, but the majority is laid out in a way that works better for me than other systems.
I think your use case is perfect and a good way to learn and showcase Resolve to your students.
Good luck!
Thor
2019 Mac Pro 16 Core CPU 192GB RAM | AMD Radeon W5700X 16GB | OS X Sonoma 14.7.4
Fairlight A.A. CC-2 | SX-36 | Audio Editor (FAE) | Studio Console |
2023 16" M3 Max MacBook Pro 64GB RAM | OS X Sonoma 14.7.1 | iPad Pro 13" M4 iPadOS 17.7