Marc Wielage wrote:Which hardware (CPU, GPU, RAM, disk I/O speed)? What specific version of Resolve? What OS? What source material?
How specifically are you creating a LUT? The way I've generally done it is by right-clicking from a Gallery still, and it has generally worked perfectly. I always bring the exported LUT back into Resolve and double-checked it against the correction itself to make sure it matches.
I understand the normal process of generating LUTs from Gallery stills, but this does not work when I'm creating a new LUT that has an older LUT as one of the grades. It's LUT-ception if you will.
I'm importing the "trim_lut.dpx" and placing it in a 1920x1080 timeline. I'm making grades onto this trim LUT, and then grabbing a still of it. Then I right click on the still and export that as a new .dpx file, let's call it LUTception.dpx ... then I import LUTception.dpx back into resolve, and place it into the timeline. On the color page I make sure the playhead is somewhere on LUTception.dpx and go into Project Settings -> Color Management -> and click "Generate LUT from analyzed pattern."
this produces a new LUT that has a pure green thumbnail, and turns all clips into a solid green swatch. I've attached a screenshot of what I'm seeing. Thanks in advance for any insights.
EDIT: I was wrong on my premise that you can't create a LUT that incorporates grades using LUTS, I don't know why I initial thought this was impossible but I double checked this morning and it seems to be working. I still don't know why the "Generate LUT from analyzed pattern" function isn't working, but for the time being I don't need it.