jholway wrote: Just to be clear, I'm not saying MM in color vs fusion are the same. I'm saying if you put them in a compound clip, whether you applied MM to that clip from the color page or the fusion page, the MM tracking won't break after duplicating the compound clip. Whereas currently, when I duplicate a clip that has MM on it, whether or not I applied that MM in fusion or color, the MM track breaks.
That should not happen. When you duplicate the clip you carry with it fusion effect, magic mask tracking. Because source of the clip that was used for tracking in fusion is not on the timeline per se. Only reference to it is, the clip is sourced from media pool. Unless you change that clip in the media pool, tracking should not break when its performed from fusion, unless you first conformed the clip by putting it in compound clip or fusion clip. Which changes where fusion is sourcing the footage from.
Here is a clip where I open it in fusion, meaning either move playhead over it and open in fusion or right click on the clip and choose open in fusion.
I apply magic mask in fusion. Than in edit page I can duplicate it. I can duplicate it again and shorten it, and as you can see it works, because fusion sources the footage to track form media pool, it only uses clip in timeline for reference which clip to use and few other tings. Mainly lens correction. Everything else, timeline edits etc, are ignored.

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To break this, you would put first clip in compound clip or make a fusion clip from tracks and that would than open in fusion same clip from edit page. But if you just open in fusion than it references the timeline clip but sources the media pool version of the same clip.
Original resolution, color space, frame rate (although fusion works with frame count not frame rate) and because of that process, of using original clip from media pool, magic mask is not broken.
Whereby if you use magic mask in color page, it will be broken, because of the order of processing in resolve.
KrunoSmithy wrote:Thanks. Would you mind clarifying exactly what you mean by "Opening in fusion a file". My typical workflow is to open the fusion page when my playhead is hovering over the clip I want to composite in a given timeline within the edit page. Any clips I composite that way lose their MM track if I duplicate them.
Hmm. Maybe you are compositing using tracks on the timeline. If you just open a clip in fusion, like I mentioned it will reference the clip in the timeline, so it will know that is the clip you want, and than it will find the same clip in media pool and use that in fusion. This is done so that VFX process can be done freely in full source resolution in fusion page and you can also apply tracking and other effects to full lenght of the clip if you want, so later when you extend the edit in the timeline, you don't have to worry of re tracking again or anything.
If you are doing something else. like for example only using fusion to make a mask of something and than composite in edit page on a timeline by layering the tracks over each other. That is a problem, because while simple it may seem you are cutting the link between fusion and edit page, basically instead of having one unified composting environment in dedicated application like fusion you would be breaking that apart and using inferior method. With lots of limitations.
Fusion is originally standalone application and still is, as full blown compositing environment with all you need. Fusion page is just same application imported into resolve, with some extract changes to fit the rest of resolve.
So if you wanted to composite something you can drag it from media pool or use loader node if its image sequance and composite it all in fusion page. Or fusion studio if you like to. So for example this thing you were mentioning.
jholway wrote:I had lots of shots of fingers moving across a touchscreen where I had to roto the fingers, replace the screen, then put the fingers back on top of the new screen. Magic Mask in fusion saved me from having to do hours of roto'ing. Ends up not being very time-savvy if you have to re-track every time you duplicate the clip or timeline, so I'm super stoked to have a workaround now.
So in this case if do the compositing of screen to a phone, and all that in fusion you can later take that clip you used for fusion work, and copy it , cut it etc. It will not break anything inside. And if you cache it in fusion it will play in real time as well.
So no need to do compound clips or anything like that.
If you did want to use magic mask on many clips that are similar and all at once, it would not be what MM was meant to be used but you could string the clips together and than apply tracking to one node. I would probably do it by exporting all the clips as image sequance from timeline and re-import them via loader node as image sequance in one node. Than apply magic mask to that as if it is one uninterrupted clip. Like I said, this is more of hack than how MM is meant to be used, but it could be done.
However if you are dealing with only one clip I would just do it in fusion studio or fusion page as a single compositing environment, so all is in fusion, easy to change and protected from edits in the edit page.