Sat Apr 19, 2025 8:08 am
Nice! I found that video on youtube and hadn't seen it was posted here. I replied on the video a few days ago, and I'll post my reply here as well...
I love most of the ideas, however, there are a couple things I think could be implemented better if Resolve completely abandons their old ways instead of trying to hang onto them.
First, I do not like the old method of having speed ramping attached to each clip underneath. I think a better method would be to have the new lower timeline keyframe editor be able to switch to spline editing (just like the upper left panel) because the lower editor is synced to the timeline, so you'd have exactly the same result. Everything will still be lined up with the clips and you wouldn't be taking up real estate in between your tracks on the timeline. In addition, this would open up the ability to select multiple clips and have all of their curves accessible inside of the editor. You could select points across different clips and edit them together at the same time instead of having to edit each clip individually. I'm still working on my (rather large lol) suggestion list for the keyframe/spline editors that I'll be posting on the official Resolve forum and this is one of my suggestions.
If they adopt the two point method (which I think they should), I don't think it'd be a good idea to keep the old legacy Retime Controls around. I don't think the single point and two point systems are compatible. If you've made a curve using the two point method, what would the Retime Controls look like? I don't think it makes sense to keep it. However, they could replicate the functionality of the old Speed Points by adding a vertical line with a control point at the top and bottom, then grab the vertical line to move both the top and bottom points together at once. This would behave exactly like the old Speed Points but still be compatible with having two points. Currently, you can grab the line between points but it only moves up and down. The curves should also allow for left/right movement with modifiers to lock it in a particular direction. I'd say the default with no modifiers should lock to the horizontal access so timing can be changed easily without changing value. Then add a modifier to move vertically (change value only) and another modifier to freely move in any direction. To remove the curve between points and go back to a "Speed Point" without a curve, select the curve and have a button to put it back to a vertical line (with the two points on top and bottom). Finally, when the line is vertical then the two points should appear as a single keyframe in the keyframe editor so that both points move together. When they are separated, then they should show up as two separate keyframes which can be moved separately.
OS: Windows 10 Pro 64-bit
CPU: Intel Core i7-8700 CPU 3.20GHz
MOBO: ASUS PRIME Z370-A
Graphics: Intel UHD Graphics 630 (Yeah, I know!)
Audio: Audient iD14 USB Interface
Storage: Seagate SATA HDD