Tue Oct 06, 2015 5:34 pm
This should not happen on interactive work, only when you hit render, unless of course you have render set to 'all' and not 'some' in the transport control area under the timeruller (which you don't in this screen grab)
Also, check b buffers, if your secondary viewer buffer has an image, it will render even if your not looking at that buffer.
Also, if there is an expression linking tools, then the tools between them will need to render to generate the data you need, this can cause unwanted rendering of branches, but is mainly a workflow issue, not design issue.
Is this happening to you on all comps? meaning, if you make a new comp, add hundreds of blurs, and view the 2nd blur, will the rest render?