Video Monitor LUT affects GUI, even when GUI set to No LUT

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gabe67

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Re: Video Monitor LUT affects GUI, even when GUI set to No L

PostSun Mar 06, 2022 3:42 pm

Same here. Still an issue.
Davinci Resolve Studio 18.5, MacOS Sonoma, Macbook Pro M1 Max
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Tilmann Rödiger

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Re: Video Monitor LUT affects GUI, even when GUI set to No L

PostMon Jan 16, 2023 8:39 am

Resolve 18.1.2 on Mac here and still the same issue…

Any workarounds found so far?
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housejacket

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Re: Video Monitor LUT affects GUI, even when GUI set to No L

PostMon Jan 23, 2023 4:18 pm

Same issue on Davinci Resolve 18.1.2 Build 6, 27" iMac (2019) running MacOS 12.6, using Blackmagic UltraStudio Monitor 3G into BenQ PD2700U which was calibrated by DisplayCAL. The Video Monitor LUT impacts the GUI viewer and scopes in Edit page. Nothing suggested in this thread has helped. I suppose we are to trust the scopes only when in the Color page?

Here's a GIF of me switching back and forth from Edit page to Color page, with floating Scopes showing the change using a SMPTE test chart: https://giphy.com/gifs/nd0FzUwYIOaXCxAj5w

Any updates/fixes?
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tsbrown86

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Re: Video Monitor LUT affects GUI, even when GUI set to No L

PostMon Jun 19, 2023 6:41 pm

Still exists in Resolve Studio 18.1.4
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MartonBognar

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Re: Video Monitor LUT affects GUI, even when GUI set to No L

PostMon Jan 22, 2024 6:01 pm

Still exists in 18.6...
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andyadkins

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Re: Video Monitor LUT affects GUI, even when GUI set to No L

PostWed Sep 18, 2024 8:15 pm

... And 19... Still there. Appreciate the responsiveness of BM support from 5+ years ago, but where'd y'all go?

Can confirm that selecting a Video Monitor LUT applies it to the Edit Page viewer. Color page is unaffected (thankfully) - with one caveat:

At first I thought "Hide UI Overlays" did not do anything, but weirdly it DOES affect the Color Page viewer behavior in this context. When unchecked it works correctly: no change when I apply a Video Monitor LUT. But when it is checked, the LUT is applied to the Color Page viewer.

But again the Edit Page is still afflicted by this bug regardless of the Hide UI Overlays setting.

Luckily my current monitor doesn't need a ton of correction (ie just needs a very subtle corrective lut) so I can live with this for now. But this seems like it could be a real problem some editors.

I've confirmed the same behavior on both Windows 11 and Mac OS (Sonoma).
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